About Random Comics
Random Comics is a home for standalone one-shots, strange experiments, and comic series that grow beyond a single issue.
Some comics are based on dreams. Some come from sudden shower thoughts, weird news, superhero concepts, game-inspired ideas, or random sparks of imagination that demanded to become something real. Some ideas only need one finished comic. Others may build into recurring characters, settings, and issue-to-issue continuity.
The comics collected here may vary in tone, style, length, format, and genre. You might find superhero action, sci-fi weirdness, dream logic, horror, comedy, mythic strangeness, standalone stories, or the beginning of a larger series.
Think of this as a creative sketchbook turned into a comic archive: a place where spontaneous ideas can become finished stories, whether they stand alone or keep expanding.
Not every comic needs a universe.
But when a strange little story grows into one, Random Comics has room for that too.
AI Limitations
All of the comics and stories on Random Comics are created utilizing AI as part of the creative process.
That process can introduce visual inconsistencies, mistakes, awkward details, and story clarity issues. Characters may not look perfectly identical from page to page. Objects may shift. Text may be imperfect. Some scenes may explain too much, too little, or not quite land the way a fully controlled traditional production would.
Random Comics does not try to hide that AI is part of how these comics are made. The archive keeps many of those mistakes, inconsistencies, and rough edges as part of the finished work.
Readers are invited to accept the AI nature of these comics and appreciate them for what they are: strange, experimental, imperfect stories made with a developing creative technology.
As AI tools improve, visual mistakes and story issues will likely decrease over time. For now, the limitations are part of the texture of the project.
Other Comics
Read more comic projects from Nicholas Benson.
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Pulsewing & SuperScope
An instinctive airborne powerhouse and an analytical gadget hero become an unlikely partnership while investigating superhuman crimes, impossible artifacts, and the cold cases linking them.
Characters
Character Descriptions Character: Pulsewing - First appears: Issue 1, "The Chest Run" - Role: Co-protagonist; airborne kinetic-energy hero. - Visual identifiers: Black woman in her late twenties; athletic build; warm deep-brown skin; oval face; focused dark eyes; short natural coils swept upward; fitted matte-black flight suit with violet armored panels, luminous violet lines along her forearms and torso, practical boots, and two large feather-shaped energy wings made of translucent violet light. - Continuity notes: Flies, produces focused concussive blasts, creates powerful downdrafts, and can redirect heavy objects. Bold and protective, but willing to admit a tactical mistake and correct it immediately. Ends Issue 1 with an OSJ liaison badge and a new partnership with SuperScope. - Reference image: ../reference-images/pulsewing-character.jpg Character: SuperScope - First appears: Issue 1, "The Chest Run" - Role: Co-protagonist; analytical gadget-driven superhero. - Visual identifiers: Black man in his late twenties; athletic average-height build; medium-deep brown skin; square face; close-cropped black hair; neat short beard; dark navy tactical suit with black armor panels, cyan piping, reinforced gloves and boots, a slim cyan-lit targeting eyepiece over the right eye, a silver grapple gauntlet on the left wrist, and the compact Super Scope device carried in both hands when firing. - Continuity notes: Uses the AI-enhanced Super Scope to scan environments and opponents and project heat, anti-gravity, and sleep rays. Carries a grapple system and relies on improvisation rather than invulnerability. Injured and burned in Issue 1 but stays operational. Ends Issue 1 with an OSJ liaison badge and a new partnership with Pulsewing. - Reference image: ../reference-images/superscope-character.jpg
Settings
Setting Descriptions Setting: Chest Run Street - First appears: Issue 1, "The Chest Run" - Visual identifiers: Contemporary American downtown side street at evening; brick storefronts with broad glass windows; parked cars; asphalt road; practical streetlights; a loading area beside a small delivery truck; interior convenience-store shelving visible through one storefront. - Continuity notes: The battle leaves broken asphalt, a damaged truck, a shattered storefront window, scorched pavement, and overturned street furniture. It is the public location where Pulsewing and SuperScope first fight as a team.
Key Items
Key Item Descriptions Key Item: Super Scope Device - First appears: Issue 1, "The Chest Run" - Visual identifiers: Compact two-handed high-tech projector shaped like a short tactical telescope; matte gunmetal shell; cyan illuminated lens rings; small foldout transparent display; vented side rails; no brand name or readable markings. - Continuity notes: Houses an AI scanner and can project heat, anti-gravity, and sleep rays. It provides tactical information but does not make SuperScope invulnerable. - Reference image: ../reference-images/super-scope-device-key-item.jpg Key Item: Mysterious Chest - First appears: Issue 1, "The Chest Run" - Visual identifiers: Large rectangular chest roughly three feet long; unusually heavy; dark unidentified metal alloy; shallow geometric seams; subtle violet crystalline inclusions within the metal; thick side handles; no readable markings; sealed without a visible lock. - Continuity notes: Contains one object about the size of a football behind a dense energy field that blocks scanning. OSJ connects it to an old case and places it in containment. - Reference image: ../reference-images/mysterious-chest-key-item.jpg Key Item: OSJ Encrypted Liaison Badge - First appears: Issue 1, "The Chest Run" - Visual identifiers: Compact silver badge-device with beveled edges, a vertical blue light at its center, a subtle silver-and-blue shield motif, and no readable text. - Continuity notes: Grants limited encrypted access to an assigned Officers of Superhuman Justice case coordinator. Pulsewing and SuperScope each receive one after surrendering the chest. - Reference image: ../reference-images/osj-liaison-badge-key-item.jpg
Issue Summaries
Issue Summaries Issue 1: The Chest Run - Folder: series/pulsewing-and-superscope/issues/issue-01/ - Logline: Pulsewing and SuperScope must protect civilians, defeat two mutants, and keep an impossible chest from falling into criminal hands. - Plot summary: Pulsewing interrupts two masked thieves loading a mysterious chest into a truck as SuperScope swings in to assist. The thieves reveal muscle-enhancing and metal-control mutations, injuring SuperScope and endangering civilians. The heroes recover by combining Pulsewing's kinetic flight with SuperScope's scanning, grappling, heat, sleep, and anti-gravity functions. They defeat both mutants and save the falling chest together. OSJ takes custody, gives the heroes liaison badges, and discovers that the chest matches an old case. - Continuity changes: Pulsewing and SuperScope become partners and OSJ liaisons; the chest enters OSJ containment; an old cold case becomes their next lead. - New characters: Pulsewing; SuperScope. - New settings: Chest Run Street and its damaged storefront. - New key items: Super Scope device; mysterious chest; OSJ encrypted liaison badges. - Reference images added: pulsewing-character.jpg , superscope-character.jpg , super-scope-device-key-item.jpg , mysterious-chest-key-item.jpg , osj-liaison-badge-key-item.jpg .
Issues
- The Chest Run 2026-08-18 · 8 pages · Issue #1 of Pulsewing & SuperScope