About Random Comics
Random Comics is a home for standalone one-shots, strange experiments, and comic series that grow beyond a single issue.
Some comics are based on dreams. Some come from sudden shower thoughts, weird news, superhero concepts, game-inspired ideas, or random sparks of imagination that demanded to become something real. Some ideas only need one finished comic. Others may build into recurring characters, settings, and issue-to-issue continuity.
The comics collected here may vary in tone, style, length, format, and genre. You might find superhero action, sci-fi weirdness, dream logic, horror, comedy, mythic strangeness, standalone stories, or the beginning of a larger series.
Think of this as a creative sketchbook turned into a comic archive: a place where spontaneous ideas can become finished stories, whether they stand alone or keep expanding.
Not every comic needs a universe.
But when a strange little story grows into one, Random Comics has room for that too.
AI Limitations
All of the comics and stories on Random Comics are created utilizing AI as part of the creative process.
That process can introduce visual inconsistencies, mistakes, awkward details, and story clarity issues. Characters may not look perfectly identical from page to page. Objects may shift. Text may be imperfect. Some scenes may explain too much, too little, or not quite land the way a fully controlled traditional production would.
Random Comics does not try to hide that AI is part of how these comics are made. The archive keeps many of those mistakes, inconsistencies, and rough edges as part of the finished work.
Readers are invited to accept the AI nature of these comics and appreciate them for what they are: strange, experimental, imperfect stories made with a developing creative technology.
As AI tools improve, visual mistakes and story issues will likely decrease over time. For now, the limitations are part of the texture of the project.
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Read more comic projects from Nicholas Benson.
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Super Cowboy
A masked frontier hero with a glowing Light Lasso protects desert towns from steam-driven robots, impossible machines, and the hidden creator building them beneath the sand.
Characters
Character Descriptions Character: Super Cowboy - First appears: Issue 1, "I Called Your Bluff" - Role: protagonist, masked frontier superhero, defender of desert towns. - Visual identifiers: Broad-shouldered adult white man with a short brown beard, serious eyes behind a blue eye mask, weathered tan cowboy hat with a blue band and white star, long brown leather duster, blue armored suit with red seams, white star chest emblem, utility belt, dusty western boots, leather gloves, and a glowing electric blue-white Light Lasso. - Continuity notes: Super Cowboy is brave, tactical, and dryly sarcastic. He reads opponents like poker players and trusts the Light Lasso most when he clears panic from his mind. - Reference image: ../reference-images/super-cowboy-character.png Character: Midnight - First appears: Issue 1, "I Called Your Bluff" - Role: Super Cowboy's black horse and trusted mount. - Visual identifiers: Large black horse with glossy coat, alert ears, strong build, leather western tack, dark saddle, silver conchos, and dust on the legs from hard canyon riding. - Continuity notes: Midnight carries Super Cowboy through canyon terrain and town streets at dangerous speed, but Super Cowboy dismounts when the tactical problem requires calm nerve instead of a charge. - Reference image: ../reference-images/midnight-horse-character.png Character: Robo Rider - First appears: Issue 1, "I Called Your Bluff" - Role: antagonist, robotic outlaw, gold thief, machine servant of the mad scientist. - Visual identifiers: Tall humanoid robot in a black cowboy hat, long black coat, black vest and trousers, metal gloves and joints, skull-like white metal face, glowing green eyes, steam vents in seams and boot soles, one arm clamping stolen gold, and a compact green laser pistol. - Continuity notes: Robo Rider claims it can self-destruct, but its primary objective is to steal gold for its creator. The Issue 1 unit is disabled by the Light Lasso pulse, while a new unit is already being built underground. - Reference image: ../reference-images/robo-rider-character.png Character: The Mad Scientist - First appears: Issue 1, "I Called Your Bluff" - Role: hidden series antagonist, creator of Robo Rider machines. - Visual identifiers: Thin older inventor in dusty lab clothes, cracked goggles, wild gray hair, leather apron, soot-stained gloves, and a jittery focus while working among brass tools, green power tubes, steam pipes, and half-built robot parts. - Continuity notes: The scientist operates beneath the desert sand and keeps building more dangerous Robo Rider units after each failure. - Reference image: ../reference-images/mad-scientist-character.png Character: Soul-Thief Wizard - First appears: Issue 3, "Stained Glass Souls" - Role: antagonist, wandering frontier sorcerer who steals innocent souls to fuel his magic. - Visual identifiers: Tall gaunt older man with ash-gray skin tone, sharp cheekbones, long white beard, narrow cruel eyes, black wide-brim preacher hat, tattered black frock coat over dusty dark robes, silver occult rings, bone charms, cracked leather boots, and a twisted broom of dark wood with straw bound by copper wire. - Continuity notes: The wizard can manipulate souls, bind a living hero's soul into enchanted glass, and imprison stolen child spirits as a magical battery. When the spirit prison opens in Issue 3, the stored souls escape and his active magic collapses. - Reference image: ../reference-images/soul-thief-wizard-character.png
Settings
Setting Descriptions Setting: Red Mesa Canyon - First appears: Issue 1, "I Called Your Bluff" - Visual identifiers: Vast red-rock desert canyon, dusty trail, towering sandstone walls, scrub brush, hard sunlight, long shadows, distant mesa silhouettes, and loose sand kicked up by galloping hooves. - Continuity notes: The canyon is Super Cowboy's main approach route into threatened towns and gives the series a wide western scale. - Reference image: ../reference-images/red-mesa-canyon-setting.png Setting: Dustfall - First appears: Issue 1, "I Called Your Bluff" - Visual identifiers: Small frontier town with a wooden bank, plank sidewalks, hitching posts, water trough, dusty main street, weathered storefronts, swinging doors, tall old-fashioned lamp posts, dusty rooftops, and sunbaked desert mountains in the distance. - Continuity notes: Dustfall is robbed by Robo Rider in Issue 1. The town survives because Super Cowboy calls the self-destruct bluff instead of letting Robo Rider escape with the gold. - Reference image: ../reference-images/dustfall-town-setting.png Setting: Dustfall Sheriff Office - First appears: Issue 2, "Lightning Rode With Me" - Visual identifiers: Weathered wooden frontier sheriff office at the edge of Dustfall near Red Mesa Canyon, small porch, plain law desk, wanted posters, wall map, gun rack, barred holding cell, wide front window facing canyon cliffs, dusty floorboards, and blue Light Lasso glow reflecting on wood. - Continuity notes: Super Cowboy uses the sheriff office as his base in Dustfall. It is where he reflects on the Light Lasso's origin and commits to using the power to save others. - Reference image: ../reference-images/dustfall-sheriff-office-setting.png Setting: Underground Robot Tunnel - First appears: Issue 1, "I Called Your Bluff" - Visual identifiers: Secret tunnel deep beneath desert sand, timber supports, cables, steam pipes, green-lit workbenches, brass machinery, rail carts, discarded robot limbs, and a half-built Robo Rider frame. - Continuity notes: The mad scientist builds the next Robo Rider here after the first visible unit fails. - Reference image: ../reference-images/underground-robot-tunnel-setting.png Setting: Dustfall Church House - First appears: Issue 3, "Stained Glass Souls" - Visual identifiers: Small weathered frontier church at the edge of Dustfall, whitewashed wood gone gray with dust, simple bell tower, rough plank pews, brass oil lamps, pulpit, mourning wreaths, sunbeams through tall stained-glass windows, and desert mountains visible beyond the open doors. - Continuity notes: The Soul-Thief Wizard traps Super Cowboy inside an enchanted stained-glass window here, turning the church into a public crisis point as mourners, believers, skeptics, and Super Cowboy's supporters argue over whether to preserve or destroy the window. - Reference image: ../reference-images/dustfall-church-house-setting.png Setting: Stained Glass World - First appears: Issue 3, "Stained Glass Souls" - Visual identifiers: Endless supernatural realm made of floating stained-glass panes, cathedral-like black lead seams, jewel-toned red blue gold and green light, broken reflections of Dustfall, weightless shards, glowing dust, and warped silhouettes seen through glass. - Continuity notes: The realm exists inside or beyond the enchanted church window. Super Cowboy can see and hear the real church from within it, and deeper regions connect to the spirit world. - Reference image: ../reference-images/stained-glass-world-setting.png Setting: Wizard's Spiritual Prison - First appears: Issue 3, "Stained Glass Souls" - Visual identifiers: Dark supernatural prison of iron bars, cracked glass, suspended glowing soul lanterns, purple-black shadows, copper conduits, carved sigils, and rows of frightened child spirits held in translucent cells. - Continuity notes: The prison acts as a battery for the Soul-Thief Wizard's magic. Super Cowboy overcharges its lock with the Light Lasso in Issue 3, freeing the trapped spirits and breaking the wizard's power. - Reference image: ../reference-images/wizard-spiritual-prison-setting.png
Key Items
Key Item Descriptions Key Item: Light Lasso - First appears: Issue 1, "I Called Your Bluff" - Visual identifiers: Electric blue-white lasso made of living light, rope-like coils, bright sparks, realistic glow on hands and nearby dust or rain, floating blue particles, and a circular loop that can tighten around weapons, limbs, machinery, or high anchor points. - Continuity notes: The Light Lasso can yank objects away, let Super Cowboy swing from fixed anchors, transmit a disabling energy pulse when he focuses his mind through it, and awaken blue-eyed superhuman speed when danger demands escape. Issue 2 reveals that it formed from blue lightning particles in a storm-struck muddy desert puddle and saved Super Cowboy's life. - Reference image: ../reference-images/light-lasso-key-item.png Key Item: Robo Rider Laser Pistol - First appears: Issue 1, "I Called Your Bluff" - Visual identifiers: Compact metal revolver-like laser pistol with green power chamber, scorched barrel, brass screws, black grip, and bright green energy bolts. - Continuity notes: Robo Rider uses the laser pistol to force Super Cowboy into a moving dodge before the Light Lasso pulls it from the robot's grip. - Reference image: ../reference-images/robo-rider-laser-pistol-key-item.png Key Item: Stolen Gold Bar - First appears: Issue 1, "I Called Your Bluff" - Visual identifiers: Heavy rectangular gold bar with worn bank assay markings, dusty fingerprints, scratches, and warm reflections against Robo Rider's dark metal arm. - Continuity notes: The gold bar proves Robo Rider's real objective. Super Cowboy reads the robot's bluff because destroying the town would also destroy what the robot was built to steal. - Reference image: ../reference-images/stolen-gold-bar-key-item.png Key Item: Stained Glass Prison Window - First appears: Issue 3, "Stained Glass Souls" - Visual identifiers: Tall arched church window showing Super Cowboy in colored glass, blue armor pieces, brown duster shapes, white star chest emblem, electric blue lasso motif, black lead seams, faint moving eyes behind the blue mask, and hairline cracks glowing with spirit light. - Continuity notes: The Soul-Thief Wizard binds Super Cowboy's soul into this window. The window becomes a bridge between Dustfall church house, the stained-glass realm, and the spirit world; destroying it while Super Cowboy remains trapped could leave him lost forever. - Reference image: ../reference-images/stained-glass-prison-window-key-item.png
Issue Summaries
Issue Summaries Issue 1: I Called Your Bluff - Folder: series/super-cowboy/issues/issue-01/ - Logline: Super Cowboy races into Dustfall to stop Robo Rider from stealing the town bank's gold, then calls the robot's self-destruct bluff and disables it with the Light Lasso. - Plot summary: Super Cowboy rides Midnight through Red Mesa Canyon and reaches Dustfall just as Robo Rider kicks out of the bank with a gold bar and laser pistol. After dodging laser fire, Super Cowboy pulls the pistol away with the Light Lasso, but Robo Rider threatens to self-destruct unless allowed to escape. Super Cowboy realizes the threat conflicts with the robot's theft objective. When Robo Rider runs on steam jets, Super Cowboy catches its foot, gets dragged across the desert, focuses through the Light Lasso, and sends an energy pulse that collapses the machine. He recovers the gold while, deep underground, the mad scientist begins building another Robo Rider. - Continuity changes: The first visible Robo Rider unit is incapacitated, Dustfall survives, and the mad scientist's underground operation is revealed. - New characters: Super Cowboy, Midnight, Robo Rider, The Mad Scientist. - New settings: Red Mesa Canyon, Dustfall, Underground Robot Tunnel. - New key items: Light Lasso, Robo Rider Laser Pistol, Stolen Gold Bar. - Reference images added: super-cowboy-character.png , midnight-horse-character.png , robo-rider-character.png , mad-scientist-character.png , red-mesa-canyon-setting.png , dustfall-town-setting.png , underground-robot-tunnel-setting.png , light-lasso-key-item.png , robo-rider-laser-pistol-key-item.png , stolen-gold-bar-key-item.png . Issue 2: Lightning Rode With Me - Folder: series/super-cowboy/issues/issue-02/ - Logline: Super Cowboy swings over Dustfall with the Light Lasso, then remembers the stormy night the lasso formed from blue lightning and saved his life. - Plot summary: Super Cowboy thrills Dustfall by swinging from lamp post to lamp post, running rooftops, and flipping over main street with the Light Lasso while townspeople cheer. After landing at his sheriff office on the canyon edge, he studies the lasso and flashes back to a night when he was lost on foot in a desert storm. Lightning knocked him into the mud, where blue sparks rose from a crater and formed the Light Lasso. When it levitated into his hand, blue energy surged through him and awakened glowing eyes and superhuman speed. He used that speed to dodge a barrage of lightning and leap toward the canyon route back to town. In the present, he tells the lasso that because it saved his life, he now saves others, then answers a woman's urgent call for help. - Continuity changes: The Light Lasso's origin is revealed: it formed from blue lightning particles in a storm-struck muddy desert puddle and gave Super Cowboy blue-eyed superhuman speed. Super Cowboy's Dustfall sheriff office is established as his base at the canyon edge. - New characters: None. - New settings: Dustfall Sheriff Office. - New key items: None. - Reference images added: dustfall-sheriff-office-setting.png . Issue 3: Stained Glass Souls - Folder: series/super-cowboy/issues/issue-03/ - Logline: A soul-thief wizard traps Super Cowboy inside a stained-glass church window, forcing him to cross a spirit realm and free the stolen souls powering the wizard's magic. - Plot summary: The Soul-Thief Wizard escapes Dustfall on a broom with a little girl's soul while Super Cowboy is trapped inside a stained-glass church window. At the girl's funeral, her family thanks and condemns Super Cowboy in equal measure, and the town nearly turns on the window while his supporters block a rash attempt to destroy it. Inside the endless Stained Glass World, Super Cowboy realizes the wizard trapped his soul, meaning the window must touch the spirit world. He follows that logic deeper, defeats demonic spirits with the Light Lasso, refuses an angel's offer of heavenly rest, and reaches the wizard's spiritual prison. There he overloads the prison lock with the Light Lasso, frees the captive souls, breaks the wizard's active magic, and returns through the window holding the rescued girl's hand. - Continuity changes: Super Cowboy learns the Light Lasso can affect spirits and overload supernatural locks when focused through a soul-world connection. The Soul-Thief Wizard's soul prison is opened and his stored magical battery is destroyed, though the exact long-term status of the wizard remains unresolved after his power collapses. - New characters: Soul-Thief Wizard, stolen girl, angel, demonic spirits of the Damned. - New settings: Dustfall Church House, Stained Glass World, Wizard's Spiritual Prison. - New key items: Stained Glass Prison Window. - Reference images added: soul-thief-wizard-character.png , dustfall-church-house-setting.png , stained-glass-world-setting.png , wizard-spiritual-prison-setting.png , stained-glass-prison-window-key-item.png .
Issues
- I Called Your Bluff 2026-05-29 · 8 pages · Issue #1 of Super Cowboy
- Lightning Rode With Me 2026-05-30 · 8 pages · Issue #2 of Super Cowboy
- Stained Glass Souls 2026-05-31 · 8 pages · Issue #3 of Super Cowboy