About Random Comics
Random Comics is a home for standalone one-shots, strange experiments, and comic series that grow beyond a single issue.
Some comics are based on dreams. Some come from sudden shower thoughts, weird news, superhero concepts, game-inspired ideas, or random sparks of imagination that demanded to become something real. Some ideas only need one finished comic. Others may build into recurring characters, settings, and issue-to-issue continuity.
The comics collected here may vary in tone, style, length, format, and genre. You might find superhero action, sci-fi weirdness, dream logic, horror, comedy, mythic strangeness, standalone stories, or the beginning of a larger series.
Think of this as a creative sketchbook turned into a comic archive: a place where spontaneous ideas can become finished stories, whether they stand alone or keep expanding.
Not every comic needs a universe.
But when a strange little story grows into one, Random Comics has room for that too.
Other Comics
Read more comic projects from Nicholas Benson.
The Three Hands
In a tropical island city inside the Storyverse, a redeemed king who once abused Lucid Light appoints three elite defenders to protect his people from Dark Light and the Anamorphis invaders hunting his power.
Characters
Character Descriptions Character: King Kaine Chester - First appears: Issue 1, "The Promise of Lucid Light" - Role: redeemed king, guardian of Lucid Light, former corrupted ruler. - Visual identifiers: Black man, early 30s to early 40s, black buzzcut haircut, strong regal posture, crimson battle suit with gold accents, purple regal cheetah-print cape, controlled but haunted expression after his cleansing. - Continuity notes: Possesses Lucid Light because he is a Lucid Conduit, a native Storyverse being whose power radiates from within and cannot simply vanish by waking. He swears never again to use Lucid Light to control his people. His redemption and public vow create the need for the King's Three Hands. - Reference image: ../reference-images/kaine-chester-character.png Character: The Lucid Lord - First appears: Issue 1, "The Promise of Lucid Light" - Role: cosmic peacemaker, healer, messenger, former opponent of Dark Light. - Visual identifiers: Humanoid being made of glittering purple Lucid Light, translucent cosmic body, calm faceless or softly glowing face, futuristic crystal rainbow sword, golden energy tether coiled at one hand. - Continuity notes: Immune to Kaine's influence because he is made of Lucid Light. Unlike most Anamorphis, his whole body is composed of Lucid Light, making him a Lucid Conduit with rare control over the Dream Realm. His sword heals instead of harms. His tether cleanses Kaine's corruption, but even he could not cleanse Dark Light. Lucid Light cannot alter stories that have already become rigid. - Reference image: ../reference-images/lucid-lord-character.png Character: Dark Light - First appears: Issue 1, "The Promise of Lucid Light" - Role: main antagonist, corrupted ruler of the Anamorphis. - Visual identifiers: Tall faceless humanoid made of rainbow luminous energy, smooth alien silhouette, crackling black corruptive aura shrouding the body, analytical stillness, no visible eyes or mouth. - Continuity notes: Dark Light rules the Lucid Lord's rigid homeworld and wants Kaine's Lucid Light so he can rule the Storyverse. His craving for power radiates like a corruptive force, but that corruption is oddly pure in its narrative nature and cannot be cleansed by the Lucid Lord. - Reference image: ../reference-images/dark-light-character.png Character: Anamorphis Soldier - First appears: Issue 1, "The Promise of Lucid Light" - Role: extraterrestrial invader type, future episodic threat. - Visual identifiers: Faceless luminous humanoid, smooth bright energy body, featureless head, shapeshifting limbs, fast motion trails, colored light rim glow. - Continuity notes: All Anamorphis possess the same core powers: force projection that can launch them through the air or strike at range, glow control that changes intensity and visibility, shapeshifting, and super speed. Each soldier has a unique special technique that uses those shared powers in a personalized way. Dark Light deploys them methodically, one soldier per world, then studies every failure before sending a better-matched replacement. - Reference image: ../reference-images/anamorphis-soldier-character.png Character: Lucid Dreamers - First appears: Issue 3, "The Battery Problem" - Role: dream visitors, false solution to Dark Light's hunger, occasional combatants in Storyverse worlds. - Visual identifiers: Ordinary human dreamers or humanoid visitors wearing real-world sleepwear, street clothes, or improvised dream outfits, surrounded by temporary glittering purple Lucid Light, unstable translucent body edges, startled or focused expressions, hands bright with dream-shaped power. - Continuity notes: Lucid Dreamers enter the Storyverse from outside when they dream and can wield Lucid Light while asleep. Some are docile and easily captured by Anamorphis soldiers; others thrive in dream combat and can challenge battle-tested Anamorphis. Dark Light cannot feed on them because pain wakes them, making them vanish from the Storyverse before he can consume meaningful energy. - Reference image: ../reference-images/lucid-dreamer-character.png Character: Blake Hollister, the Black Hand - First appears: Not introduced in Issue 1. - Role: future member of the King's Three Hands. - Visual identifiers: Black man, bald, black battle suit, disciplined close-combat stance, restrained expression, compact defensive posture. - Continuity notes: Can summon black holes, but avoids using that dangerous power unless absolutely necessary. Specializes in hand-to-hand combat. - Reference image: ../reference-images/blake-hollister-black-hand-character.png Character: Buster Green, the Green Hand - First appears: Not introduced in Issue 1. - Role: future member of the King's Three Hands. - Visual identifiers: Black man with spiky brown hair in a green battle suit, restless posture, bright green life-energy glow around his hands. - Continuity notes: Can summon and manipulate green life energy. A hot-head who practices meditation to control his temper and power. - Reference image: ../reference-images/buster-green-hand-character.png Character: Amani Rory, the Red Hand - First appears: Not introduced in Issue 1. - Role: future member of the King's Three Hands. - Visual identifiers: Man with spiky black hair in a red battle suit, relaxed or sleepy posture, red armored gloves that can become melee weapons. - Continuity notes: Lazy and prefers quick battles. Studies weak-point combat so he can end fights as fast as possible. - Reference image: ../reference-images/amani-rory-red-hand-character.png
Settings
Setting Descriptions Setting: Storyverse Tropical Island City - First appears: Issue 1, "The Promise of Lucid Light" - Visual identifiers: Tropical island city inside the Dream Realm, turquoise ocean, palm-lined avenues, volcanic stone terraces, white-and-gold futuristic towers, royal purple banners, citizens in colorful battle suits, bright humid sunlight. - Continuity notes: The city was once controlled by Kaine's corrupted Lucid Light. After Issue 1, its people are wary but willing to let Kaine rebuild trust. - Reference image: ../reference-images/storyverse-tropical-island-city-setting.png Setting: Kaine's Royal Terrace - First appears: Issue 1, "The Promise of Lucid Light" - Visual identifiers: Open-air palace terrace above the island city, gold-inlaid stone, purple crystal braziers, ocean horizon behind the throne, ceremonial steps where Kaine addresses the public. - Continuity notes: The terrace is the public seat of Kaine's rule and the place where he renounces control by Lucid Light. - Reference image: ../reference-images/kaines-royal-terrace-setting.png Setting: Dream Realm Boundary - First appears: Issue 1, "The Promise of Lucid Light" - Visual identifiers: Cosmic space of translucent bubble universes, purple nebula mist, floating story-world reflections, luminous paths between worlds, distant islands and stars suspended inside glassy spheres. - Continuity notes: The Storyverse exists within this Dream Realm structure. Dark Light's threat extends beyond the island city to the Storyverse itself. - Reference image: ../reference-images/dream-realm-boundary-setting.png Setting: Rigid Anamorphis Homeworld - First appears: Issue 2, "The Limits of Lucid Light" - Visual identifiers: Monumental crystalline city of faceless luminous Anamorphis, pale glass towers locked in symmetrical grids, hard white light, black-rainbow banners, rigid geometric streets, a central palace platform where Dark Light commands soldiers. - Continuity notes: The Lucid Lord was born here, but the world's story is too rigid for Lucid Light to meaningfully change. Dark Light rules it as a warlord, making this homeworld the source of the Anamorphis expansion into the Storyverse. - Reference image: ../reference-images/rigid-anamorphis-homeworld-setting.png Setting: Royal Hardlight Simulation Room - First appears: Issue 4, "The King's Three Hands" - Visual identifiers: Palace training chamber beneath Kaine's royal terrace, dark volcanic stone walls, white-and-gold projector pylons, transparent safety shields, purple command consoles, hardlight grid floor, palm-shadowed skylights, artificial Anamorphis silhouettes made from geometric white-blue light. - Continuity notes: Used for candidate testing and combat training after Kaine's vow not to control his people. The room can imitate basic Anamorphis movement and light-body targets, but the simulations are limited and obviously weaker than real Anamorphis soldiers. - Reference image: ../reference-images/royal-hardlight-simulation-room-setting.png
Key Items
Key Item Descriptions Key Item: Lucid Light - First appears: Issue 1, "The Promise of Lucid Light" - Visual identifiers: Glittering purple cosmic energy, star motes, crystalline ribbons, dreamlike lensing around hands and eyes, precise geometric arcs that can bend reality. - Continuity notes: Kaine possesses Lucid Light, the most coveted power in the Storyverse. It can manipulate the Dream Realm with godlike precision, but Kaine swears never again to use it to control his people. Temporary Lucid Light can be wielded by Lucid Dreamers while they sleep; stable native Lucid Light radiates from rare Lucid Conduits. - Reference image: ../reference-images/lucid-light-key-item.png Key Item: Crystal Rainbow Sword - First appears: Issue 1, "The Promise of Lucid Light" - Visual identifiers: Futuristic crystalline sword with rainbow refractions, clean luminous edges, translucent blade, held by the Lucid Lord. - Continuity notes: The sword heals instead of harms and helps the Lucid Lord cut through corruption without killing. - Reference image: ../reference-images/crystal-rainbow-sword-key-item.png Key Item: Golden Energy Tether - First appears: Issue 1, "The Promise of Lucid Light" - Visual identifiers: Flexible golden light cord, braided energy strands, halo-like loops, anchored to the Lucid Lord's hand. - Continuity notes: The tether can bind corruption and guide cleansing. It cleanses Kaine but cannot cleanse Dark Light. - Reference image: ../reference-images/golden-energy-tether-key-item.png Key Item: Anamorphis Storyverse Gateway - First appears: Issue 2, "The Limits of Lucid Light" - Visual identifiers: Tall ring-shaped portal made of white crystalline ribs and black-rainbow energy seams, bubble-universe reflections inside the opening, faceless Anamorphis soldiers stepping through in streaks of light. - Continuity notes: Developed by the Anamorphis after Dark Light's failed attempt to siphon Lucid Lord's power directly. The gateway lets Dark Light dispatch soldiers across the Storyverse, widening the conflict beyond Kaine's island city. - Reference image: ../reference-images/anamorphis-storyverse-gateway-key-item.png Key Item: Lucid Conduit - First appears: Issue 3, "The Battery Problem" - Visual identifiers: A native Storyverse being or object radiating stable glittering purple Lucid Light from within, with rooted star motes, precise geometric arcs, crystalline lensing, and a steady glow that does not flicker like a dream visitor's temporary power. - Continuity notes: Lucid Conduits are rare native sources of Lucid Light, including Lucid Lord and King Kaine Chester. Unlike Lucid Dreamers, they cannot escape Dark Light's siphoning by waking up, making them the only viable targets for Dark Light's hunger. Once Dark Light discovers a Lucid Conduit, he refuses to abandon the hunt. - Reference image: ../reference-images/lucid-conduit-key-item.png Key Item: Hardlight Training Simulators - First appears: Issue 4, "The King's Three Hands" - Visual identifiers: White-and-gold projector pylons with purple crystal lenses, transparent safety rails, floating diagnostic panes, controlled white-blue hardlight constructs shaped like simplified Anamorphis soldiers, visible warning markers that show training intensity. - Continuity notes: The simulators create candidate-testing and combat-training targets that can mimic light-bodied opponents, but they cannot reproduce the full intelligence, strength, adaptability, or unique techniques of real Anamorphis soldiers. - Reference image: ../reference-images/hardlight-training-simulators-key-item.png
Issue Summaries
Issue Summaries Issue 1: The Promise of Lucid Light - Folder: series/the-three-hands/issues/issue-01/ - Logline: King Kaine Chester's corrupted rule nearly breaks his island city until the Lucid Lord cleanses him and warns him that Dark Light is coming for Lucid Light. - Plot summary: Kaine rules the tropical island city through Lucid Light, puppeting superhuman citizens in colorful battle suits until unrest rises toward rebellion. The Lucid Lord descends from the Dream Realm and confronts Kaine, resisting every attempt to control him. Their battle becomes a cleansing ritual as the Lucid Lord's healing sword and golden tether pull the corruption from Kaine's soul. After warning Kaine about the Anamorphis ruler Dark Light, the Lucid Lord leaves Kaine to repair the damage he caused. Kaine publicly vows never again to use Lucid Light to control his people and announces that he will form a team to defend the city and protect Lucid Light from invaders. - Continuity changes: Kaine is cleansed, renounces coercive use of Lucid Light, and begins the path toward creating the King's Three Hands. - New characters: King Kaine Chester; the Lucid Lord; Dark Light; Anamorphis Soldier; Blake Hollister; Buster Green; Amani Rory. - New settings: Storyverse Tropical Island City; Kaine's Royal Terrace; Dream Realm Boundary. - New key items: Lucid Light; Crystal Rainbow Sword; Golden Energy Tether. - Reference images added: kaine-chester-character.png ; lucid-lord-character.png ; dark-light-character.png ; anamorphis-soldier-character.png ; blake-hollister-black-hand-character.png ; buster-green-hand-character.png ; amani-rory-red-hand-character.png ; storyverse-tropical-island-city-setting.png ; kaines-royal-terrace-setting.png ; dream-realm-boundary-setting.png ; lucid-light-key-item.png ; crystal-rainbow-sword-key-item.png ; golden-energy-tether-key-item.png . Issue 2: The Limits of Lucid Light - Folder: series/the-three-hands/issues/issue-02/ - Logline: Before warning Kaine's island city, the Lucid Lord returns to his rigid homeworld to prove his worth, only to discover that even Lucid Light cannot rewrite a story already locked under Dark Light's rule. - Plot summary: The Lucid Lord studies the Storyverse as a multiverse of bubble universes and learns that Lucid Light can guide fluid stories but cannot move rigid ones. On his own Anamorphis homeworld, his power is dismissed as useless, so he leaves to prove himself across more flexible worlds and returns with the crystal rainbow sword of healing and the golden energy tether of connection. Dark Light sees only the value of Lucid Lord's power and attacks the tether to siphon it. The Lucid Lord tries to heal Dark Light with the sword, but the black aura repels mercy, revealing that the homeworld's story has already chosen its warlord. The Lucid Lord escapes into the Storyverse to warn other Lucid Light wielders while Dark Light's forces activate a gateway network and begin dispatching soldiers across bubble universes. - Continuity changes: Lucid Light's major limit is established: it cannot alter rigid stories that have already been written. Dark Light is confirmed as ruler of the Lucid Lord's homeworld, and the Anamorphis now have a gateway system for Storyverse-wide invasion. - New characters: None. - New settings: Rigid Anamorphis Homeworld. - New key items: Anamorphis Storyverse Gateway. - Reference images added: rigid-anamorphis-homeworld-setting.png ; anamorphis-storyverse-gateway-key-item.png . Issue 3: The Battery Problem - Folder: series/the-three-hands/issues/issue-03/ - Logline: Dark Light's one-soldier-at-a-time hunt across the Storyverse exposes the difference between temporary Lucid Dreamers and rare native Lucid Conduits, turning King Kaine Chester into an unavoidable target. - Plot summary: Dark Light deploys Anamorphis soldiers methodically across bubble universes, sending one soldier per world and studying each failure before choosing the next. The issue defines the shared Anamorphis power set--force projection, glow control, shapeshifting, and super speed--while showing how individual soldiers turn those powers into unique techniques. Many deployments find no Lucid Lord, but some soldiers encounter Lucid Dreamers whose temporary Lucid Light makes them appear useful as batteries. The soldiers battle both docile and combat-ready Lucid Dreamers across strange story worlds, yet Dark Light's siphoning attempts fail because pain wakes the dreamers and removes them from the Storyverse. His researchers prove that only native Lucid Conduits can feed him, making Lucid Lord and Kaine the real prizes. - Continuity changes: Lucid Dreamers are established as foreign dream visitors whose Lucid Light vanishes when they wake. Lucid Conduits are established as rare native Storyverse beings or objects that radiate stable Lucid Light. Kaine is explicitly confirmed as a Lucid Conduit, explaining why Dark Light will refuse to abandon the hunt for his world. - New characters: Lucid Dreamers. - New settings: None. - New key items: Lucid Conduit. - Reference images added: lucid-dreamer-character.png ; lucid-conduit-key-item.png . Issue 4: The King's Three Hands - Folder: series/the-three-hands/issues/issue-04/ - Logline: Kaine tests his kingdom's strongest defenders against hardlight Anamorphis simulations and learns that the right Three Hands must be knights who can harm light, keep choosing the fight, and still trust the king he once was. - Plot summary: Kaine tries to form the King's Three Hands to protect the Lucid Light within him from Dark Light's Anamorphis forces, but the city's many superhumans make the choice overwhelming. He creates three criteria: candidates must already be knights, their powers must be able to affect beings made of light, and they must trust him enough to serve after his past coercion. In the Royal Hardlight Simulation Room, many candidates fail because raw power cannot touch light or because they no longer choose soldiering. Blake Hollister proves that disciplined close combat and black-hole control can bend light; Buster Green channels his temper through green light that can meet luminous enemies; and Amani Rory uses hardlight weapons from his gauntlets with lazy but decisive efficiency. Kaine promotes them as Blake the Black Hand, Buster the Green Hand, and Amani the Red Hand. - Continuity changes: The King's Three Hands are formally created as Kaine's chosen anti-Anamorphis defenders. The selection process establishes that Kaine now values consent and trust over command, and that hardlight simulation training is useful but weaker than true Anamorphis combat. - New characters: None. - New settings: Royal Hardlight Simulation Room. - New key items: Hardlight Training Simulators. - Reference images added: royal-hardlight-simulation-room-setting.png ; hardlight-training-simulators-key-item.png .
Issues
- The Battery Problem 2026-05-13 · 8 pages · Issue #3 of The Three Hands
- The King's Three Hands 2026-05-13 · 8 pages · Issue #4 of The Three Hands
- The Limits of Lucid Light 2026-05-13 · 8 pages · Issue #2 of The Three Hands
- The Promise of Lucid Light 2026-05-13 · 8 pages · Issue #1 of The Three Hands